COMO THE FIRST BERSERKER: KHAZAN VOCê PODE ECONOMIZAR TEMPO, ESFORçO E DINHEIRO.

Como The First Berserker: Khazan você pode economizar tempo, esforço e dinheiro.

Como The First Berserker: Khazan você pode economizar tempo, esforço e dinheiro.

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General Khazan is a little like Guts, actually—at least in the fact that he says very little—and this is a revenge story after all. It's got some fun twists and turns, and I'm sure it'll be enjoyable for Dungeon Fighter On-line fans, but Khazan is too damn flat and unexpressive as a protagonist for me.

Não sei se isso foi por questão intencional de design ou resultado do 1 erro, mas tenho a impressão de de que muitos vão chegar nesse ponto da aventura e se sentir frustrados pela “surpresa” de que o estúdio preparou — porém vale a pena insistir um pouco para passar dela.

A gameplay parece muito a por Nioh, ao ponto de quase parecer um sucessor espiritual do jogo. Khazan tem entrada a 3 tipos de armas: lança, espada Enorme e empunhadura dupla com espada e machado, usando cada uma dessas armas tendo sua própria própria árvore por habilidades onde o jogador consegue montar builds completamente diferentes para o exatamente Genero por arma.

Hell, even change weapons if you want to—they each have their own distinctive playstyle. Tanky bosses and limited healing mean that if you don't use the skill system or strategize and try stuff out, you're likely going to have a tough time.

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The First Berserker: Khazan is a cel-shaded soulslike set in the long-running Dungeon Fighter On-line universe. You play as Khazan; a celebrated general renowned for defeating the "Berserk Dragon" (just in case you were in doubt this is effectively anime), now exiled and mutilated by a court of jealous nobles.

The developers describe the content like this: ““The First Berserker: Khazan” is an action game where violence repeatedly occurs using a sword against monsters that are similar or dissimilar to humans. Blood effects accompany when receiving attacks or attacking states.”

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Enquanto o personagem parece aceitar seu destino ingrato, espíritos do guerreiros mortos veem no seu corpo o meio ideal de modo a cumprir seus próprios objetivos.

Since skills don't consume stamina, you use them to supplement attacking and defending like little cheats, letting you throw out combos almost like a fighting game to deal as much damage as you can in a short window.

Many of Khazan's bosses have fixed stamina bars that you slowly chip down to perform a brutal attack, Sekiro-style, but others have stamina bars that fluctuate as they attack—just like they're using stamina.

Its combat follows a similar resource model, The First Berserker: Khazan too, as you attack and deflect to accumulate Spirit; points you then use to perform weapon skills. Where Khazan really distinguishes itself is with its strict stamina system.

Enquanto é normal de que jogos do visual soulslike tenham “muros” para testar a habilidade dos jogadores, demorou um bom tempo até que outro inimigo exigisse tanto quanto o terceiro chefe do game.

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